

Once we won our case, we could revert to proper blood. PB: We released an interim version of Carma 1 with green blood and zombies whilst awaiting the high court ruling on the BBFC appeal. Later, you released Carma 2 with green blood and zombies (I had that version and I couldn’t play it because I wanted real people!). RP: The original Carmageddon became infamous after the BBFC refused to certify the game for the UK release, causing you lots of headache. This then allowed us to ignore the rules and really go crazy with the stupid levels of blood. When the film was thankfully cancelled, SCi decided to proceed with the game as-is without any licence, as by then it was clear that what we had created was good enough to stand on its own two feet (until it gets run-over that is…). This is how running people over snuck into the design. Then it became DeathRace 2020 – a sequel to the original film that was in pre-production at the time. At first they tried for Mad Max, but this fell through. When we got a publisher (SCi), they wanted to attach a licence to it (the fools!). So I thought “Why not make a game where this is the point, rather than something your discouraged from doing?”. Ridge Racer, Daytona etc), drive the wrong way around the track and try to smash into other people coming the other way. I used to always turn my car around in the racing games of the day (e.g. It came about because there were NO video games out there that encouraged you to crash rather than race (Psygnosis’ Destruction Derby was still some years away). Patrick Buckland: Car-on-car was the original point of the game. RP: What was the moment of genesis of Carmageddon as we know and love it? At what point did you decide to add pedestrians, blood, gibs, and car-on-car violence to a racing game?
#Carmageddon reincarnation lan android#
To commemorate the day of the Android release of Carmageddon (totally free for the first 24 hours, by the way!), I talked to Patrick Buckland, one of the studio’s co-founders and asked him questions about Carma’s past, present and future. Now, Stainless Games is not only working on the reincarnation of the original game, but they also successfully ported Carmageddon to iOS and Android. Driving over pedestrians to get a bonus for artistic impression, aiming for a perfect head-on collision with your opponent, and laughing at the same time - these are things that made this British game a cult classic.
#Carmageddon reincarnation lan how to#
A long, long time ago, back in 1997, an arcade racing game called Carmageddon taught us how to ignore the Highway Code and have fun.
